Kingdom: New Lands Review

Well, just by looking at the name, this game may seem like another one of those “WAGE GLOBAL WAR!!” mobile game, but really, it’s not. It’s what many would call a tribe survival game. Its art is pretty minimal, the mechanism is not complicated, the character movements the player can control is pretty limited, all these may make the game not seem like much. However, many gamers with some experience will know that, only when all these fancy stuff are limited to the minimum, only when the piece has no useless and plainly authentic details to distract the players, the game itself and the characters in the game can truly shine.

    So, let’s explain the game in more detailed description. The game is set in a wild forest, where all sorts of creatures lurk at night. You, a king or a queen(randomly generated), had just lost your kingdom, and wishes to rebuild it. Basically, the game is about collecting coins, recruiting workers, and defending yourself from the creatures that will attempt to attack you and steal your crown at night. The game itself is focused on the possession of the king’s crown, as long as it remains safely in the hands of the player, the game will not end. On the other hand, the player has to destroy portals from which the creatures will spawn in order to win the game.
Screenshot taken in game, portal creatures (right side) attacking the kingdom (just a village really).

    Now that the basic game purpose is explained, I guess that a few tips and tricks may as well be provided. First day, you’ll be provided with just enough money to build a camp, recruit two workers, make one of them a builder, the other archer, and build walls on both sides of the camp. This will ensure your survival through the first night. The game is pretty calm at the beginning, as long as you don’t leave the camp at night, there’s absolutely no way that the game will end that quickly. However, the game becomes harder as time passes, one very important detail is to never stay in the forest for too long. In the forest, no sunlight will be provided, and since exploring the forest is a big part of the gameplay, it’s easy for people to misjudge the time they have spent in the forest and end up spending the night outside the camp. If lucky, nothing will happen, but most likely the crown will be stolen, since there’s no walls or archers to defend you. Secondly, is the choice between expanding territory and increasing the population. What I believe is, do not expand the territory unless there is enough people and enough money to almost instantly build a strong defense over a newly expanded area, or else you’ll experience great loss during the, and even affect the future of your kingdom in the game. There are other details such as the red moon and the purpose of all different units that can be trained, but since you can find all of that information on Wikia, I’ll not spend more time explaining it here.

    As the game is now presented pretty clearly before you, I believe that you already have a clear idea of how the game is like, and whether you are interested in it or not, so I would like to express some of my personal opinions about the game. I’ll say eight out of ten. Since I’ve already explained why I really enjoyed the game and why it was recommended, I’ll try to criticize some of its weak spots. First, the king himself is kind of useless, he can not fight or anything, just robs money from villagers and spends it on beggars and building walls (Trump amiright!), maybe the developers could add in some combat system for the king. Secondly, since the choice of different units is very limited, the player really has to stack up on workers during the late game, maybe some more types of units should be introduced for a better late game experience. I know this may not be possible, but the game developers of Kingdom, if you ever come across this post, please consider my suggestions. Eight out of ten, recommended.

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